Year 2 Final Major Project introduction

For my final major project, I must create something based on an emotion. The product can be anything- concept art, a tabletop game, a 2D game or a 3D model. The emotion can also be something obscure- there are many complex emotions alongside the basics such as joy, sadness, anger and fear. These complex emotions include nostalgia, anemoia (nostalgia for an era one hasn’t experienced), liberosis (the desire to care less about things) and kenopsia (the atmosphere experienced when visiting an empty location that is usually busy.)

When brainstorming my project, I gravitated towards the emotion of anemoia, because it allows me to explore various eras and aesthetics. I am particularly interested in the 50s, 80s and 90s. There is also the potential to incorporate wanderlust into a project based on anemoia. Wanderlust is the desire to explore the world, which can be associated with anemoia because one may envision a particular combination of time and place, such as 50s America.

My favourite Aesthetic styles include atompunk, cyberpunk, retrowave and vapourwave, all of which are related to the aforementioned decades. As for the product I would like to create, I have narrowed it down to two options- concept art and 3D modelling.

Initial ideas:

-A B-movie style poster to convey anemoia though graphic design. Content will reflect chosen era. This will be supported by plenty of concept art.

-3D models, with potential for 3D printed props. I may 3D print a prop to support the poster project.

 

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