Glass and liquid texturing

One of the materials that will be used in my speakeasy is glass. Glass is integral to creating the various bottles and glasses in the speakeasy, so the knowledge of how to create and implement glass will be crucial when making the speakeasy. To learn how to create glass, I watched a tutorial.
The process is quite simple; it involves creating a new material and changing its properties. These properties are specular hardness, raytrace type transparency, alpha, Fresnel, IOR and depth. By changing these properties, I created a glass material.
This tutorial was quick and easy, and I had no trouble creating glass in Blender.

 

Another important part of the speakeasy is the alcohol, or in this case, a liquid texture. Without liquid to fill the bottles and glasses, the speakeasy would be completely barren. To learn how to create liquid, I watched a tutorial.

The process of creating a liquid is simple. I just had to copy the shape of the interior of the glass, which in this case, was a hollow version of the cube I made in the previous tutorial. I filled this shape and created a meniscus (the slightly raised edge of the liquid, which sticks to the glass because of surface tension). I then created a glass BSDF material for the liquid, and edited the IOR and colour, to make it look like beer. I also added a volume absorption node, so that the light is absorbed by the liquid in a realistic way.

Overall, both tutorials were easier than I expected, but they delivered excellent results that I did not expect at the beginning.

 

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