Initially, I had planned to create a full 3D speakeasy environment. However, this didn’t go to plan, and I quickly became overwhelmed by the workload and lack of direction. I have decided to scrap my original concepts, in favour of a smaller, more manageable project. The new project will focus on a corner of the speakeasy, that focuses on the bar and the props found there. A small scale project like this will allow me to focus my efforts and create a highly detailed section of the speakeasy. The following is a revised list of assets I will need to create:
- Bar
- Shelves
- Walls (wallpaper/brickwork)
- Floor
- Ceiling
- Beer bottles
- Glasses
- Ashtray
- Cigar
- Stools
- Lighting
- Kitchen door
- Cash register
The goal of this project is to create an atmosphere. To replicate the atmosphere of a speakeasy, elements such as the the lighting, materials and props must be perfect. For example, the decision to include a door to the kitchen at the bar, was motivated by the lack of modern bar features such as a sink. I tried to research how a sink would look in a 1920s speakeasy bar, only to find that speakeasies didn’t have sinks at the bar, because they would be found in the kitchen.


Likewise, the decision to put the alcohol shelves and cabinets front and centre, was based on reference images where this design feature is also prominent. I will also include props such as glasses and an ashtray at the bar, to make the bar feel alive.

One bar prop I have forgotten to include is a cash register. This is an oversight I have made because I focused on other props. Upon closer inspection of some of my reference images, I realised my mistake, and have decided to change my design to include this.

I have also redesigned the floorplan, drawn a front view of the shelves and cabinets at the bar, and created a perspective drawing of the bar.