Redesigning the project

Initially, I had planned to create a full 3D speakeasy environment. However, this didn’t go to plan, and I quickly became overwhelmed by the workload and lack of direction. I have decided to scrap my original concepts, in favour of a smaller, more manageable project. The new project will focus on a corner of the speakeasy, that focuses on the bar and the props found there. A small scale project like this will allow me to focus my efforts and create a highly detailed section of the speakeasy. The following is a revised list of assets I will need to create:

  • Bar
  • Shelves
  • Walls (wallpaper/brickwork)
  • Floor
  • Ceiling
  • Beer bottles
  • Glasses
  • Ashtray
  • Cigar
  • Stools
  • Lighting
  • Kitchen door
  • Cash register

The goal of this project is to create an atmosphere. To replicate the atmosphere of a speakeasy, elements such as the the lighting, materials and props must be perfect. For example, the decision to include a door to the kitchen at the bar, was motivated by the lack of modern bar features such as a sink. I tried to research how a sink would look in a 1920s speakeasy bar, only to find that speakeasies didn’t have sinks at the bar, because they would be found in the kitchen.

dot-dot-dot-speakeasy-park-road-shopping-centerSPEAKEASIES

Likewise, the decision to put the alcohol shelves and cabinets front and centre, was based on reference images where this design feature is also prominent. I will also include props such as glasses and an ashtray at the bar, to make the bar feel alive.

Owl Bar-11

One bar prop I have forgotten to include is a cash register. This is an oversight I have made because I focused on other props. Upon closer inspection of some of my reference images, I realised my mistake, and have decided to change my design to include this.

EP-140829101

I have also redesigned the floorplan, drawn a front view of the shelves and cabinets at the bar, and created a perspective drawing of the bar.

 

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